Abilities List
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Abilities List
~List of Abilities~
These Abilities must be purchased in EXP Exchange.
Air Combo Plus - Extends aerial combo attack by one step.
Berserk - Boosts attack power when Health is critically low. Combine with a Weapon Skill for more power.
Cheer - Increases the summons time and attacks per battle.
Combo Plus - Extends ground combo attack by one step.
Vortex - Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep - Leap at an airborne enemy and strike a mighty blow.
Counterattack - Strike back after parrying an enemy blow. Successful counterattacks restore Magic.
MP Rage - Recover MP whenever you're hit in battle. Heavier damage restores more Magic.
Second Chance - Keep 1 Health even after taking a critical hit.
Blitz - Strike enemies ahead of you with a powerful finishing combo.
MP Haste - Boosts MP recovery rate in battle, allowing more spellcasting.
Sonic Blade - Slash an enemy while rushing past.
Strike Raid - Hurl the Keyblade at an enemy.
Ars Arcanum - A formidable attack.
Ragnarok - After aerial combo, unleash Ragnarok.
Trinity Limit - Use the party's remaining Magic to crush foes. Magic must be restored to use Spells. (With companions)
These Abilities must be purchased in EXP Exchange.
Air Combo Plus - Extends aerial combo attack by one step.
Berserk - Boosts attack power when Health is critically low. Combine with a Weapon Skill for more power.
Cheer - Increases the summons time and attacks per battle.
Combo Plus - Extends ground combo attack by one step.
Vortex - Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep - Leap at an airborne enemy and strike a mighty blow.
Counterattack - Strike back after parrying an enemy blow. Successful counterattacks restore Magic.
MP Rage - Recover MP whenever you're hit in battle. Heavier damage restores more Magic.
Second Chance - Keep 1 Health even after taking a critical hit.
Blitz - Strike enemies ahead of you with a powerful finishing combo.
MP Haste - Boosts MP recovery rate in battle, allowing more spellcasting.
Sonic Blade - Slash an enemy while rushing past.
Strike Raid - Hurl the Keyblade at an enemy.
Ars Arcanum - A formidable attack.
Ragnarok - After aerial combo, unleash Ragnarok.
Trinity Limit - Use the party's remaining Magic to crush foes. Magic must be restored to use Spells. (With companions)
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